Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Singing Spear

As a singing spear moves through the air, grooves and channels along its length catch the wind, amplifying the noise into a strong sonic vibration. Lashunta shotalashu hunters of Castrovel originally used the weapons as the sound helped members of hunting parties keep track of one another and identify where targets might be in thick undergrowth. Singing spears sound pleasant, and can be found in sopranino, soprano, alto, and tenor models. Each has increasingly precise grooves for improved sonic damage that can disturb the inner ear and cause brief disorientation.

Sonic Weapons

Sonic weapons emit sonar waves at frequencies that are designed to injure or incapacitate enemies. Many of them are termed “low-frequency devices” (LFDs) and “high-frequency devices” (HFDs) based on the frequencies at which they operate and damage foes.

Singing Spear, Tenor

Source Starfinder Armory pg. 51
Level 17; Price 247,000
Hands 2; Proficiency Advanced Melee
Damage 11d8 P & So; Critical confuse
Bulk 1; Special analog, thrown (20 ft.)

Singing Spear, Sopranino

Source Starfinder Armory pg. 51
Level 4; Price 2,200
Hands 2; Proficiency Advanced Melee
Damage 1d8 P & So; Critical confuse
Bulk 1; Special analog, thrown (20 ft.)

Singing Spear, Soprano

Source Starfinder Armory pg. 51
Level 8; Price 9,500
Hands 2; Proficiency Advanced Melee
Damage 2d8 P & So; Critical confuse
Bulk 1; Special analog, thrown (20 ft.)

Singing Spear, Alto

Source Starfinder Armory pg. 51
Level 12; Price 45,200
Hands 2; Proficiency Advanced Melee
Damage 4d8 P & So; Critical confuse
Bulk 1; Special analog, thrown (20 ft.)